Can anyone help me with this?
There’s this issue where animations transition really weirdly to the idle, it’s because of the blend tree that blends the idle animation based on the camera’s vertical rotation
Is there an obvious fix here I’m missing? (You can see the issue at 0:14)
#GameDev #Unity
There’s this issue where animations transition really weirdly to the idle, it’s because of the blend tree that blends the idle animation based on the camera’s vertical rotation
Is there an obvious fix here I’m missing? (You can see the issue at 0:14)
#GameDev #Unity
Comments
When the camera looks up a script uses the camera’s vertical euler angle as a parameter for a blend tree. It blends between three different poses, a neutral idle, a looking up idle and a looking down idle.
So I won't be able to help sadly but will give you a follow!