So, given all of this, why run this as a one-shot? Beyond that, you might need to narrow the scope to just what's needed in the one-shot and then only cover what's needed in the moment; not covering sub-systems until they come up in play, etc.
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Because my main outlet to run the game at all is in a one-shot context at a local meetup, and I really want to give the game a shot before committing to a long-term campaign with anyone.
And yeah, the plan is to do a rolling teach, but reference material will still be needed.
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And yeah, the plan is to do a rolling teach, but reference material will still be needed.