how timely; the lecture I gave today was on "finishing being the most important skill", and encouraging new devs to make multiple smaller games as a way of learning how to tackle larger ones. (I'm at 52 releases I've worked on, I think, though the large majority aren't commercial).
Reposted from
Dragonfu
Chris Zukowski published this chart in one of his recent blogs. It helped me really conceptualize how hard games are to get done. Our current model is small games, with deep gameplay loops -- and whacky mechanics. Make smaller games and MORE GAMES DEVS!
#indiedev #indiegames #gamedev
#indiedev #indiegames #gamedev
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