When we make humans sometimes skin will peak to clothing! Wich is sometimes just hard to avoid, to we make what is called a blendshape! On this blendshape we shrink the parts that clip through so they wonβt be seen!
Ohhh gotcha!! I was confused at the Blendshape part so thank you for clarifying!! I usually just delete parts that clip a lot, I never thought of using Blendshapes to do that! I might have to try that!!
I work with low poly stuff in particular so avoiding clipping is really hard for me because I wanna avoid adding more unnecessary polygons as much as I can lol π
You're 100% correct on removing things that will never be seen, no worries :D But for some projects you might want to keep the geometry there if you want to toggle things, so creating the blendshape is super helpful!
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I just deleted the faces, then selected the edges on either side and hit F and it did the trick