May I present my new four-part article series “Demystifying the PVS” on Quake's precomputed visibility.
The first three parts are out now!
Read them here:
📜 https://30fps.net/pages/pvs-portals-and-quake/
Related code available at:
🖳 https://github.com/pekkavaa/vis.py/
The first three parts are out now!
Read them here:
📜 https://30fps.net/pages/pvs-portals-and-quake/
Related code available at:
🖳 https://github.com/pekkavaa/vis.py/
1 / 2
Comments
Brings back memories - for Prison Break we did a simple system where artists just placed "boxes" and an intersection between two boxes was a portal. Worked great, simple and was totally dynamic (not that we every needed it that way).
Whatever touched the box was "inside" that sector.
Do you think the artists placing them were happy with the arrangement? No need for a long precomputation at least.