As for if there will be a way around it, time will tell. Hopefully Sega just never even uses this feature to begin with.
But if it does get used, given that it is literally specifically designed to make code modding impossible, I imagine there's not much we could feasibly do.
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But Sega has only used the former in Sonic games thus far (to my knowledge)
There's also publicly announced plans to add optional anti-modding functionality to Denuvo Anti-Tamper :(
I hate their whole company lol
They're calling it "Integrity Protection", and spinning it as a security feature.
But it prevents people from modifying game code - it prevents modding.
We need to modify game code to even have a mod loader!
So if Sega ever uses this, we're screwed...
https://irdeto.com/news/denuvo-by-irdeto-unveils-new-features-for-enhanced-gaming-security-at-gamescom
The tl;dr is "We're not trying to kill mods!! Our anti-mod feature is *optional*! Devs don't *HAVE* to use it!"
(But yes, we are developing and trying to sell an anti-mod feature)
But if it does get used, given that it is literally specifically designed to make code modding impossible, I imagine there's not much we could feasibly do.