I adore this post from City of Heroes' latter-day forum.
My background is in fine art - sculpture. In art school you get very familiar with art that's *unintentionally good*.
Remember Bob Ross? Happy accidents? Games are no different.
https://forums.homecomingservers.com/topic/3035-why-is-this-game-so-good/page/3/
My background is in fine art - sculpture. In art school you get very familiar with art that's *unintentionally good*.
Remember Bob Ross? Happy accidents? Games are no different.
https://forums.homecomingservers.com/topic/3035-why-is-this-game-so-good/page/3/
Comments
But seriously. City of Heroes was an MMO launched in 2004. It was a modest success, but its player base was devoted. Canceled in 2012.
Do you hear what I'm telling you? An MMO so good its fans violated IP and copyright law just so they could play it again.
Anyway. Pay attention to your game's unique voice and needs. That's not actually the "game's voice"; it's the players.
And also City of Heroes is still the best MMO ever made.