It’s a hell of a hobby to get into. Each system is something to enjoy.
Dark Heresy was fun but I found the masses of lore too restrictive for my style of GMing. But the players really liked it. I threw a lot at them.
I prefer drawn out plot where the players start knowing very little
Fun GMing?
Dark Heresy was fun but I found the masses of lore too restrictive for my style of GMing. But the players really liked it. I threw a lot at them.
I prefer drawn out plot where the players start knowing very little
Fun GMing?
Comments
The two most important things I’ve found are
~Get the right players (tricky)
~ALWAYS have PCs have something to make them WANT to adventure. They should always say ‘Yes, and…’ when something happens or is said