This is not to call anybody specific out but often we reinvent the wheel for project management because directors and leads have ways they like to work, simply do not budge, and then production has to slap something together around that. I like to work with people on systems that help them (cont)
Reposted from mtsw
just as an outsider with an interest in video game development, and coming from the film industry, it really feels like the game industry has no standardized workflow. every new project gets a bespoke production system with a lot of uncertainty about tasks, roles and who should be doing what

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