Anyone struggling worries about "breaking stuff" when you're working on a team:
I have 25 years of experience and broke the first playtest build for the game we released today by accidentally committing something I didn't mean to.
No one is perfect, it can happen to anyone
Also: sigh
#gamedev
I have 25 years of experience and broke the first playtest build for the game we released today by accidentally committing something I didn't mean to.
No one is perfect, it can happen to anyone
Also: sigh
#gamedev
Comments
No backups existed.
Payroll was tomorrow.
I’m IT director there now. We all screw up
Also: sigh x 2
Jokes aside, this is good to remember in any creative endeavour — it does happen and usually if you’re upfront people will actually like you more for it. Thanks for sharing 🙏