We made amazing progress last night planning our next game. This is largely down to our new method of designing that I learnt from the legendary #gamedev Tim Cain.
The premise is that you first design the world, then the story, then the mechanics.
What design philosophies help you the most?
The premise is that you first design the world, then the story, then the mechanics.
What design philosophies help you the most?
Comments
I think I did mechanics first only because I knew what type of game I wanted to make going into it, but I ended up adding mechanics to match the world in which the game takes place, so it makes sense.