Why did 4e have to die? A thread:
D&D is managed as if everyone playing it is going to realize the game sucks and stops playing. One misstep, and it's done.
Weirdly, this means that when the business runs into trouble you always have to bet the house on a Hail Mary.
D&D is managed as if everyone playing it is going to realize the game sucks and stops playing. One misstep, and it's done.
Weirdly, this means that when the business runs into trouble you always have to bet the house on a Hail Mary.
Comments
Ran more than twice as fast without any other changes.
Would have been easier to use monster stat blocks without them having unnecessary stats, too.
Like, they add nothing to the game.
There's no objective reality or lore determining those stats and they actively harm game balance. Why did you keep them?
D&D could be, literally, the worst system out there (making Spawn Fashan look awesome) and people still won't switch
It's not like they just had a cool idea for a new game and decided to put it out as a new D&D edition. 3.5 was struggling under its own weight. That was the impetus.
Was there really the market space for both? Could they have kept 3.5 afloat indefinitely?
I think there was and is market space for both.
The ttRPG is a side effect of the primary goal: Buck Rogers
Jumpstart lets me get in a quick game. Commander is multiplayer (causal or competitive). Etc.
So yeah--you are completely correct