I have a question for fellow gamedevs that has been on my mind for a while!
Solo devs are those who make games by themselves while groups are those with teams.
How do you call a 'solo dev' that hires ppl to help them with things they don't know how to do (might hire different ppl for each game)?
Solo devs are those who make games by themselves while groups are those with teams.
How do you call a 'solo dev' that hires ppl to help them with things they don't know how to do (might hire different ppl for each game)?
Comments
To me it becomes a team as soon as someone is creating something specifically for a certain game, whether paid or volunteer, as their creative decisions are going into the design. And lead/director is the person making the main creative decisions and delegating that work!
Solo dev is commonly attributed to a single person doing everything + things that already pre-existed (engine/store-bought assets) in conversations, so it's only matter whether one would feel too conscious/bad taking most of the credit or not
If the context is me as lead, but subcontract, does that reduce my creative control?
Does it weaken my system design? Project management?
I don't think there's a clear answer to this one.