"Now you're thinking with portals!"
Finally got the beginnings of a gameplay loop going! literally in this case, lol. Pretty slick if I do say so myself, you can read more about it on my latest devlog!
https://www.patreon.com/posts/gameplay-loop-12-117676251
#gamedev #indiedev
Finally got the beginnings of a gameplay loop going! literally in this case, lol. Pretty slick if I do say so myself, you can read more about it on my latest devlog!
https://www.patreon.com/posts/gameplay-loop-12-117676251
#gamedev #indiedev
Comments
Because I use Unity and I'm having issues with slopes for my project
I made a custom character controller for this with extra code to account for slopes. When the player is grounded, gravity pulls them at an angle perpendicular to the slope rather than directly down. Need lots of features like that to make slopes feel good, which means more math and code
There's more too it than that, but I think a key thing is to just think about how you want the player to react to a slope vs what actually happens. If you have a good understanding of that and the math behind it, it's a lot easier to solve the problems it brings
I'm sure you've helped me solve one of my bigger headaches of the last month.
With any luck there'll be more where that came from