Already a year ago, I animated this giant creature for the GreedFall 2 trailer.
Animating massive beasts is all about selling weight and impact—slow, deliberate movements, heavy follow-through, and earth-shaking impacts.
Loved working on this one! 💀🔥
#animation #gamedev #3danimation
Animating massive beasts is all about selling weight and impact—slow, deliberate movements, heavy follow-through, and earth-shaking impacts.
Loved working on this one! 💀🔥
#animation #gamedev #3danimation
Comments
Awesome work 🔥