For procedural stuff I enjoy being able to just write scripts in houdini for the location of every single UV vertex.
That would obviously be an insane thing to do for a hand UVd model though and god why cant rizon/maya/blender copy each others homework and do it well.
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That would obviously be an insane thing to do for a hand UVd model though and god why cant rizon/maya/blender copy each others homework and do it well.