D&D 4th Edition was perfectly fine, just had tonal issues that went against expectations for D&D.
We really need to bring UX/UI experts in to completely rethink rulebook layout and ESPECIALLY character sheets. So much is done the way it is because that's what Gygax and Arneson did.
We really need to bring UX/UI experts in to completely rethink rulebook layout and ESPECIALLY character sheets. So much is done the way it is because that's what Gygax and Arneson did.
Reposted from
Flintlock (parody account)
Unpopular RPG opinions, go!
Gygax got lucky as the fact every RPG he made after D&D was shit proves.
Also, Braunstein is far more interesting than D&D and Chainmail anyway.
Vampire the Requiem is superior to Masquerade in every single way apart from the sole exception of appealing to nostalgia.
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Gygax got lucky as the fact every RPG he made after D&D was shit proves.
Also, Braunstein is far more interesting than D&D and Chainmail anyway.
Vampire the Requiem is superior to Masquerade in every single way apart from the sole exception of appealing to nostalgia.
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Comments
I used the WoTC 4e ads/videos as examples of "Don't Do This."
As a game design, I liked 4e. It regularized things, and gave well-bounded decisions.
(We played it through 14th level, and got to the point where you needed two pages of notes to remember *everything* your character could do.)
And it works for that. So does Pathfinder 2e in a lot of ways.
I could easily see Pathfinder: Frosthaven working.
Pathfinder 2e OrgPlay games at about 9th level on up run _slow_ because players haven't played *this* character in 4-5 months, and have to look things up mid-game.
It still has a solo play mode called "fantasy shopping for superpowers from the Paizo catalog" that's...incompatible with play-with-others at the table.
Whike I know rules
Like obviously only dnd people are also frustrating but it's like way to be uninviting
We must have big numbers to mean we did well 🤣
First, they're teaching the rules to new players.
Second, they're used as reference guides that are already known but details/clarification is needed.
I have a nostalgic bias for it, even if I admit it's often a broken, unbalanced system.
"Mommy, what's 'necrophilia' mean?"
New systems should be learned under the context of being fresh and new. Not as a replacement for a house rule
Not everyone wants to pick up a new system with rules for every interaction. People should be able to just play 5e with a few tweaks.