Okay now it's fixed ^^
(if we ignore the green outline)
Next some optimization xD
And I'll have to make a choice for the clipping :
- a custom build for custom camera projection
- the shader method
Now I can go back to managing the starter pack x)
#indiegamedev #godotengine #solodev
(if we ignore the green outline)
Next some optimization xD
And I'll have to make a choice for the clipping :
- a custom build for custom camera projection
- the shader method
Now I can go back to managing the starter pack x)
#indiegamedev #godotengine #solodev
Comments
If you want as said above I have a demo on steam :
https://bsky.app/profile/flo12344.bsky.social/post/3lbffcvmcos2l
If you want I have a demo available on steam ^^
(less advanced)
https://store.steampowered.com/app/3285410/Sizebound/
And some good resources to help me :
https://github.com/sphynx-owner/portals-plugin/tree/master