#ScreenshotSaturday Took a little break & ported the AnimationComponent from @stayathomedev.bsky.social back to #GodotEngine 3.6 & C#. Might be useful in our #turnbased #scifi #roguelike. Awesome #pixelart by @bahototh.bsky.social. Now back to saving/loading player data to save/load a complete game!
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