From a doom/quake FPS experiment project with seamless(ish) portals! Nice smooth slope/step movement! The rendering of the portals was solid enough until you got too close, to which it usually flickered a bit (also they did not draw the skybox, but that wasn't a priority at the time)
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im going to be adding portal stuff to my game but i get an easy pass since i can take advantage of all the fun invariances cubes have v_v"
https://youtu.be/kF-7Jd37gYk