This year I did less big finished illustrations than usual but spent much of my pixelart time outputting a Twine game full of little 1-bit illustrations of places and characters. https://evens.itch.io/luxopolis
I also spent some time doing larger #pixelart illustrations that reference my hobby game, 'Mimeografika', that make literally no sense to anyone who hasn't seen it, but made me happy. Here are a few. Some I've put on social media before and some I haven't.
My goal for 2025 is to do that, but more of it. More amateur game dev, getting more familiar with Godot and other variants of Twine. More stand-alone illustration, polishing off stuff from my overflowing WIPs folder, producing original compositions and finally getting my teeth into animation.
Thanks. I've been thinking recently about how much of my better pixel art is just an industrial byproduct of failed personal game projects. Or alternatively my game projects are just a complicated way of generating pixel art with a vestigial coding component.
So it's kind of the same way I'm doing things. Even if the full project doesn't pan out it can create interesting stuff. Then it's just a matter of picking the good bits and presenting them well. I don't think it's a bad approach.
I feel like we probably lose a load of good pixel art from great creators because it's made as part of a game project that don't work out. They're like 'what if it spoils the ending' (of this game that will never exist).
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