Some people are thinking "isn't that the case for all mutliplayer games", but I think we were all in agreement that random co-op with strangers worked better in traditional souls games while strategizing and communicating had a big impact on Nightreign's enjoyability. It felt more important here.
Reposted from Iron Pineapple
Just finished a Nightreign session playing with illusory wall and Zullie, and it confirmed my feelings that playing with friends and being able to talk/strategize is a lot more fun than playing with randoms.

Still fun either way, but yeah, a noticeable difference

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