One of the pains of working in 3d is balancing camera placement with continuity. I'm a big fan of fudging and faking but sometimes that's just not an option and you have to work with what you've got.
Limitations are good. People who ignore that are why CG so often looks bad.
#nsfw #gamedev #poser
Limitations are good. People who ignore that are why CG so often looks bad.
#nsfw #gamedev #poser
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