What is the "Real Artistic Dream" for a solo game developer?
Explaining my thoughts what is "Art" for me and how I try to become better at it when making my games
Listen it on my Youtube: https://youtu.be/HxyAJd3r0gU?si=MzTa8PJeQgfkszMH
#gamedev #gamedevelopment #sologamedev #sologamedevelopment #indiegamedev #indiedev
Explaining my thoughts what is "Art" for me and how I try to become better at it when making my games
Listen it on my Youtube: https://youtu.be/HxyAJd3r0gU?si=MzTa8PJeQgfkszMH
#gamedev #gamedevelopment #sologamedev #sologamedevelopment #indiegamedev #indiedev
Comments
Perhaps there are more lessons in managing user expectations or communicating the right messages in marketing materials here 🤔 Need a good mix of innovation and known patterns
What I've discovered, is that I'm still unable to present the "hook" of the game for the potential players. The store page (and even the design) is just too broad.
People dont really understand the purpose or the main point of the game from the trailer and such.
Need to simplify it!
If he/she is not able to determine it fast, it's hard for him to decide if the game suit to his preferences = leave the store page in 10sec. 🤔