"Oh you worked in gaming? Must have been fun."
-"Yeah."
"Do you play games all day?"
-"I once sat in the menu of a game for about a week while fixing bugs."
"..."
-"I'm really good at launching the game"
I've never done it but I can imagine I'd be a total fucking wreck the day of launch. "What if nobody likes it. What if nobody buys it. What if it's broken because Whoopie Uwu Windows Sound Settings again." The possible scenarios are endless!
For me, the day of launch was just weirdly emotionally empty. It was the leadup *to* launch that wrecked me, because suddenly everything had a deadline.
(And then the post-launch support period was also rough, because the game was getting much more rigorous playtesting!)
Comments
It works, make it fun
It's fun, make it work well
-"Yeah."
"Do you play games all day?"
-"I once sat in the menu of a game for about a week while fixing bugs."
"..."
-"I'm really good at launching the game"
(And then the post-launch support period was also rough, because the game was getting much more rigorous playtesting!)