Experience doesn't exempt you from the fundamental realities of creative work being unpredictable.
Experience tends to make you better at dealing with "failure", maybe better at recognizing it - but it doesn't mean you can avoid it. "Failure" is an important part of the work in any creative work.
Experience tends to make you better at dealing with "failure", maybe better at recognizing it - but it doesn't mean you can avoid it. "Failure" is an important part of the work in any creative work.
Reposted from
Maddy
Counterpoint: we were less experienced when we made Celeste and especially TowerFall and those went great
Comments
People are just people, in the end.
We have turned failure into an unacceptable thing that leads to business collapse & job loss.Instead of it being seen as the most important building block for everything.
Every creative process is built on a foundation of making mistakes to learn
Doing your homework and being prepared is a good thing for sure but when you’ve been in the game long, knowing all the ways things can go wrong is daunting 😅