Pro-tip for Monster Hunter fans when you're not happy with the new one go back to the old one and Marvel about what a dumbass you were for not appreciating it.
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To be fair Rise was both unfinished at launch AND the easiest MH until title updates/G rank so you're going back to the best version of the game after like 3 additional years of dev time.
Also to be honest, as someone who liked Rise more than World, it definitely had an equal share of differences to both old and new MH.
The option to turn off forced mounting after Sunbreak released is something that makes someone come back to Rise and not be drowning in gimmicky silver platter bs
I think that's all this is about and Pat has been transparent about how he wants to experience Wilds the way most of us experienced MH3U, 4U and GU... Getting to boot up a MH game for the first time and knowing it's a fully featured "all title updates included" first time experience.
I think people are tired of the same cycle of Over hated the new MH like when it comes out to the point it’s the norm. The games being comparing to have been complete for years. When people are overly outraged against a good/great game there will almost always be pushback. Anyways just a thought.
I really enjoyed Rise when it can out and I was as actually introduced to MH from you guys in the past. I’m sure when it’s all complete you’ll be just as excited. I remember when you were incredibly harsh about Rise when it came out. Now it’s all go for Rise so I’m not as surprised.
Huge Frontier, freedom fan here. Never could put down wilds haven't gotten tired of it either, from its world design music and most importantly wacking monsters with my choice of big stick and or gun. To all who keeps making a argument out of this game, I wish you a very merry stfu and play VGame.
I love Rise/Sunbreak so I’m glad public opinion is turning around on it. People will also turn around on Wilds when we get the next new base game after Wilds’ G rank.
It's definitely not for everyone, and some stuff will change to make people come back. I still remember some prominent mh creators saying SB was a terrible game, and now the tune has changed
If you're enjoying it than it's obviously good to you. Don't let others ruin it for you. I'm enjoying the fuck out of it while also playing Rise again since I never did Sunbreak.
Wilds feels so much better than first month Rise and Worlds to me I feel like I'm taking crazy pills ha.
Wilds is fun but the lack of challenge is what has made me play GU at the same time and I am by no means a master at MH. I am just holding off a bit on Wilds for some updates etc even in LR in previous games that I've played there were hunts that made me dread the HR version, Wilds not so much atm.
I honestly don't get the hate. People are *BURNING* through this game like they're trying to finish all the eggs in a carton before it goes bad. "I played this sixty hours and that's it?" Yeah for now, you weren't meant to binge the whole goddamn thing in a weekend!
Inverse of the sonic Cycle. Instead of acting like the new one is the first good one in ages untill the next one drops, act like the last one was way better than the new stuff until the next one drops and suddenly the new one’s old and gets to be called Good again
When a series shifts and changes over time, sometimes those changes aren't want fans want. The newest version of a thing isn't automatically the best version just cause it's the new one.
Exactly, thank you. Of course the sum total of an audience will seem to be 180ing all the time, because it's many people.
But personally I've been consistent since World launch that it's my least favourite, until Wilds doubled down on that direction; which is why it's my *new* least favourite
With Rise being an immediate darling of mine LONG BEFORE sunbreak, btw. I do not hate every new MH just for the sake of it lmao. I just played enough of them to know what I like. And portable team got my back.
Objective improvements such as more fair grinding and easier onboarding for new players are treated as problems when they do nothing but improve the experience for more players.
Literally just "back in my day" bullshit because "old thing good, new thing bad"
Literally saw him talking about how it took him longer in GU than in Wilds to do the exact same thing.
Don't try to gaslight me. Before World, I remember everyone complaining about the annoying time-wasting parts of GU that are suddenly positive now that Wilds is out.
With just an ounce of self-awareness that this has LITERALLY BEEN HAPPENING FOR 14 YEARS, with every Monster Hunter release, y'all would actually recognize that.
No, collecting Honey for 40 minutes instead of 5 minutes wasn't better.
No, having to grind a Hunt 50 times for one gem wasn't better.
The thing with the gems as well is that you kinda need a lot more than just the one you use for making armour or a weapon now. If you want armour spheres or Artian upgrade ores, you're gonna want gems to throw into the furnace
Find me examples of 4U's release having as much public outcry as wilds release is getting
hell, i still hate world but people we're flaming it nowhere near as much as wilds is getting
Or it could be "New game bad in current state, Old game good after years of content patches and updates"
Launch Rise was *rough* and effectively missing an endgame, arguably the same problems that Wilds is suffering. If you really want to go that far compare Generations U to World on release.
breaking news i guess guys
not thinking a new game release isn't inherently better than the old one now is a trend i guess
also this entire argument falls apart if someone still think the previous new game (now old) is still not good
or if they like 1 new game but not the other new game...
Since Sunbreak I've been saying that Rise is the best MH since 4U
I'm glad the community is generally shifting towards not hating it since Wilds is so short on content right now
I dunno i played rise fresh way after sunbreak and it's patches and i did not enjoy it even remotely as much as i did world. The fact that i picked a weapon that felt like shit to play until sunbreak introduced fixes didn't help. Also rampages are genuinely the worst and no one can change my mind.
After Wilds, I went back to start playing Freedom Unite for the first time.
Makes me appreciate a lot of the new QoL features we've gained over the years, but also, damn, also makes me miss having actual progression and monsters fighting back.
Never thought Khezu would be kicking my ass so hard.
I've tried monster hunter world and rise as they games just don't appeal to me. Rather than complain, I simply just don't play or buy the game so that the ones who do enjoy the game can simply enjoy the games.
Those were your first MH's? MH has a surprisingly strong track record of not clicking at all with people the first time.
A lot of people, myself included, hated the experience at first, until a sudden perspective shift years later pulled them back in and suddenly they get really into it.
For me the monsters are too tanky and the combat is slow and heavy. Wilds looks like it made changes go this but I have a base ps5 and that game looks rough when played on their.
I haven't had the ability to buy Wilds yet, so I've been worried I'll be disappointed when I do, but then I remember I've still got sun break and I still think ninjas are cool.
Fun fact, this is an extremely loaded topic! World and Wilds are technically MH5 and 6, Rise being Portable 5th.
That doesn't mean Rise was made by the Portable 3rd
or even Gens team. Capcom always create a new console and portable team from the same pool of devs.
Where it gets really confusing is that Cpacom has put on official reports that ALL initial releases are "mainline" games, and G-rank expensions (Ultimate, Iceborne, Sunbreak) count as separate "spinoff" releases.
None of this makes sense and people need to calm down
The real strategy is to wait until all the title updates are almost finished after G rank release. People will still be playing and by the time you catch up releases should be done.
It's the same cycle that's been happening since forever. New game comes out and people hate on it, after some TUs(or the "Ultimate version" comes out) those people are quite, then a new game comes out and they go "this game sucks, the last one was the best in the franchise".
What are you talking about?! What's this content equation?! DMC5 just plays better. Style switching on fly just feels better. Capcom put it into the switch version of DMC3.
Wilds plays better. Hunters have more mobility and ability than ever before. It's why Wilds is easy but controls the best
I could be arguing in good faith why everything you're saying is some SSS tier casual nonsense but I'd rather not be doing 20 back and forth responses with someone who looks at Videogames the way a 10 year old looks at Windows releases.
Final Fight can be more engaging than Dmc5 despite being a 2 button game. A game's appeal stands the test of time when you look for this harmony instead of judging it by how much you can do in a combo video.
Limitations create level/enemy design opportunities more than bloated "player expression".
It is silly how often someone will act like they're being forced by threat of death to play a new game. Thankfully whatever happened to their system didn't hit mine and I can load up Rise whenever
The thing a lot of people here don't get that even if someone does come back to Wilds five years later, it Will be an objectively better game after its had all its updates, expansion, fixes, and hardware will be much better at running it on average.
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If you're a big streamer who played an exhaustive amount of a mainline game, a half step portable entry might not be enough to pull you in.
Portable MH always has people going back tho and appreciating them with time.
The option to turn off forced mounting after Sunbreak released is something that makes someone come back to Rise and not be drowning in gimmicky silver platter bs
Finally people know how great rise lobby was
Honestly best to not worry and just enjoy it
Wilds feels so much better than first month Rise and Worlds to me I feel like I'm taking crazy pills ha.
Surprised you of all people are falling into it.
Can't wait for Wilds 2 to come out so you can 180 on Wilds like you did for these games and act like you discovered something profound.
But personally I've been consistent since World launch that it's my least favourite, until Wilds doubled down on that direction; which is why it's my *new* least favourite
This is quite literally the same exact thing that has happened with each previous Monster Hunter release.
Literally just "back in my day" bullshit because "old thing good, new thing bad"
Don't try to gaslight me. Before World, I remember everyone complaining about the annoying time-wasting parts of GU that are suddenly positive now that Wilds is out.
No, collecting Honey for 40 minutes instead of 5 minutes wasn't better.
No, having to grind a Hunt 50 times for one gem wasn't better.
hell, i still hate world but people we're flaming it nowhere near as much as wilds is getting
Owned you, epic style.
Launch Rise was *rough* and effectively missing an endgame, arguably the same problems that Wilds is suffering. If you really want to go that far compare Generations U to World on release.
not thinking a new game release isn't inherently better than the old one now is a trend i guess
also this entire argument falls apart if someone still think the previous new game (now old) is still not good
or if they like 1 new game but not the other new game...
I'm glad the community is generally shifting towards not hating it since Wilds is so short on content right now
Makes me appreciate a lot of the new QoL features we've gained over the years, but also, damn, also makes me miss having actual progression and monsters fighting back.
Never thought Khezu would be kicking my ass so hard.
So when I saw it in rise I'm all "oh hey buddy its been ages, how ya been?
Khezu:screech
"Yeah I missed you too"
A lot of people, myself included, hated the experience at first, until a sudden perspective shift years later pulled them back in and suddenly they get really into it.
That doesn't mean Rise was made by the Portable 3rd
or even Gens team. Capcom always create a new console and portable team from the same pool of devs.
None of this makes sense and people need to calm down
Stop ignoring people when they say style switching breaks DMC3's appeal and start asking yourself what made the PS2 version such a phenomenon.
Wilds plays better. Hunters have more mobility and ability than ever before. It's why Wilds is easy but controls the best
Limitations create level/enemy design opportunities more than bloated "player expression".
Also rampages weren't any near as bad as people say they are