something ive always struggled with and will probably never conquer is genuine happiness as an artist, so I try to be "happy enough." things can always be better, i can always work harder. but learning to accept the "happy enough" is better than never being happy at all.
Reposted from Nathalie Lawhead
the thing about gamedev (or any development really) is that there will always be a million ways that you could have done it better, and a million ways that your way is bad… but the point is that you actually ship something.
perfection means it never gets done.
so just make it! who cares how.

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