hill i will die on: not all 3D ages poorly. perceptions of an aesthetic change the older a game gets.
i think the way Myst and Riven have aged is proof that 3D art can get better with age, especially as aesthetics lose context of the era a game is in.
i think the way Myst and Riven have aged is proof that 3D art can get better with age, especially as aesthetics lose context of the era a game is in.
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I'm going through Myst and Riven decades later, but in VR.
Some things have staying power.
What an exciting community!
Halo Reach is also *still* gorgeous, weird uncanny human faces aside.
It's not 3D that age badly, it's games without thoughtful artstyle direction
- Dungeon Keeper FX
- Heroes 3: Horn of the Abyss
- Doom 64: Unseen Evil
- ...
end up having to try so hard to match the original style!
Really gives you an appreciation for the details, old render tech, and how much work the original artists put in all those years ago
as digital art ages, removing games from the era they happened in can give us rediscovered appreciation for their aesthetic. here they become strange relics to reinvent appreciation for.
it’s more than just nostalgia!
I recently decided to replay Splinter Cell and the look of hard shadows is so distinct, something we don't get anymore with more realistic soft shadowing.