Not to mention, publishers pushed *lies* to gamers to get them on board.
"What if you could take your items to every game you buy? TRUE ownership! Earned a legendary weapon skin in Gears of War? Take it with you to Halo! Or Street Fighter! Or Cooking Mama!! BECAUSE YOU OWN IT!"
"What if you could take your items to every game you buy? TRUE ownership! Earned a legendary weapon skin in Gears of War? Take it with you to Halo! Or Street Fighter! Or Cooking Mama!! BECAUSE YOU OWN IT!"
Reposted from
Casey Explosion
It's willingly ignorant to assign blame for AAA games studios being shuttered at anything other than corporate mismanagement and incompetence from an avaricious executive class.
This is an industry where corporate suits saw monkey jpegs and thought "Yes, this is the future of gaming!"
This is an industry where corporate suits saw monkey jpegs and thought "Yes, this is the future of gaming!"
Comments
Since when did publishers want you to truly own *anything* you buy off them? CoD resets your progress yearly to insentivise you spending to get back on track. If you could just take all your stuff from one CoD to another, that's pay to win.
Immensely bloated games would result. And again, how does Activision make money outside of you selling your gun NFT?
It was *never* going to work.
But they had to try. Because...*maybe*
Even if it worked, it wouldn't be good for players. Taking a skin from one game to another? That means the art style will clash. Taking special resources from one game to another? That just means the best way to play one game becomes playing another game.