Sincerely excited to record a PWL talking about Indiana Jones, if only because I wanna grill Austin for info on how they’re pulling off that responsive score.
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Oh my god PLEASE do ask about this, it's one of the most interesting aspects of game dev for me. Like I can kind of guess and theorize about how it would be implemented on a rudimentary level, but I have NO idea how it happens so smoothly. Would love to hear you guys talk about it for a bit
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