Top tip for folks looking for 3D art jobs in games: have chairs in your portfolios. Doors. Fuck, have a really good bit of skirting board.
Character art is cool and sexy and eye catching, but damn, videogames need like a really large number of doors.
Character art is cool and sexy and eye catching, but damn, videogames need like a really large number of doors.
Reposted from
Shawn Alexander Allen
Still looking for more applications.
I'm noticing a lot of enthusiasm for environmental art (which is good) but not many examples (which is not good).
Will start interviews early April.
I'm noticing a lot of enthusiasm for environmental art (which is good) but not many examples (which is not good).
Will start interviews early April.
Comments
All things I don't have in my portfolio.....
If you want to model guns, give me ones that shot frogs, or rocket launchers that fire off onions. Studios don’t need just modelers, they need creatives.