I used to love Oblivion’s Persuasion mini game and is probably why I always spec charisma in RPGs. I feel like both the novelty and utility persuading characters has diminished in most recent rpgs
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Hundo P! Even games that get credit for having good dialogue-based solutions are usually just raw stat checks rather than actually rewarding mechanical engagement. Really is fertile ground for an indie dev to do something cool with…👀👀👀
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