I'm trying my best to not come off as "so you hate pancakes" I just see narrative as universal in the medium, even if it's as simple as "I get better as I practice"
Through gameplay elements like measuring mastery, a game invites the player to be the changing character over their time with the game.
Through gameplay elements like measuring mastery, a game invites the player to be the changing character over their time with the game.
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I feel that has been lost in many games that are kinda just movies