Similar to the north and south poles of the electro-magnetic force, red, green, and blue - the names of the poles of the color force (the force which dictates quark interactions) - immediately felt like a perfect foundation for the game. 🎨
But how do you create game pieces that reflect the structure and behavior of these particles? Enter the septile design from my previous game, Jafabit. Septiles are made up of seven hexagons with one center tile and six tiles along its edges.
Since the color force has three “colors” (red, green, and blue) plus their corresponding anti-colors (don’t ask, it’s not important right now) they naturally divide into the six tiles.
This symmetry aligns perfectly with the way quarks interact to form “color-neutral” particles, reflecting the balance required by QCD (Quantum Chromodynamics). 🌈
This meant, each Septile could fit 2 of each color tiles on it perfectly. And to distinguish spaces for color versus their anti-color, I needed only two tile levels (as opposed to Jafabit’s 4), high and low. ☯️
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