But how do you create game pieces that reflect the structure and behavior of these particles? Enter the septile design from my previous game, Jafabit. Septiles are made up of seven hexagons with one center tile and six tiles along its edges.
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Since the color force has three “colors” (red, green, and blue) plus their corresponding anti-colors (don’t ask, it’s not important right now) they naturally divide into the six tiles.
This symmetry aligns perfectly with the way quarks interact to form “color-neutral” particles, reflecting the balance required by QCD (Quantum Chromodynamics). 🌈
This meant, each Septile could fit 2 of each color tiles on it perfectly. And to distinguish spaces for color versus their anti-color, I needed only two tile levels (as opposed to Jafabit’s 4), high and low. ☯️
There are only 4 unique septile designs (2 symmetrical, 2 asymmetrical) possible when you arrange 3 high and 3 low tiles along the edges. These 4 designs rotate to form any combination you can think of. I needed to figure out how these 4 designs would represent the six quarks in quantum physics. 🏔️
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