📝 How do you handle smooth UI transitions when your game state changes instantly?
In this article I demonstrate a clean architecture for complex UI animations sequences in state-driven games.
Full article: https://samuel-bouchet.fr/posts/2024-12-10-animating-reactive-ui/
#GameDev #Unity3D #Programming
In this article I demonstrate a clean architecture for complex UI animations sequences in state-driven games.
Full article: https://samuel-bouchet.fr/posts/2024-12-10-animating-reactive-ui/
#GameDev #Unity3D #Programming
Comments
- Tinkstate# by @nadakoster.bsky.social,
- DOTween by @demigiant.bsky.social,
- UniTask by @neuecc.bsky.social, and
- Odin inspector and validator by Sirenix (no bsky account?)
I use those tools in production and I love them:🤩🤩🤩🤩. See usage examples in the article!