3 pillars of commercial game success: Fun, Appeal, and Scope
Fun - to make existing players happy
Appeal - to gain new players and media coverage
Scope - to ensure you can finish the game in a reasonable amount of time
#indiedev #gamedev
Fun - to make existing players happy
Appeal - to gain new players and media coverage
Scope - to ensure you can finish the game in a reasonable amount of time
#indiedev #gamedev
Comments