Yesterday, we started the 1st installment of the Flannel Patch Big Async Multiworld for Sickos™. 20 players, 28 games, 0 progression balancing
28 games are randomized together and anything could logically depend on anything. And we can't release items just by winning one game
28 games are randomized together and anything could logically depend on anything. And we can't release items just by winning one game
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Because of no releasing, nobody is in go mode until everyone is in go mode
things like rocks, bridges, vines, and different kinds of platforms are all objects that need to be found in the randomizer