Environments:
-desert™ with excessive wind SFX and slide guitar/harmonica
-jungle full of bugs that want to kill you, plants that want to kill you, and jumping puzzles that make you want to kill yourself
-destroyed city made mostly of impassable rubble walls, things to vault over, and interminable crawling sequences
-ANCIENT MYSTICAL ALIEN TEMPLE that is mostly smooth black walls with glowing orbs for lighting and laser turrets that can’t be killed, just deactivated
Ending:
-you pull the Main villain out of the wreckage, you put your pistol to their head, they try to talk you out of it, then they are killed by Girl Companion.
-credits roll, but you can make them roll faster by holding down a button
-it still takes 10 minutes to go through all the credits
Comments
-desert™ with excessive wind SFX and slide guitar/harmonica
-jungle full of bugs that want to kill you, plants that want to kill you, and jumping puzzles that make you want to kill yourself
-ANCIENT MYSTICAL ALIEN TEMPLE that is mostly smooth black walls with glowing orbs for lighting and laser turrets that can’t be killed, just deactivated
-you pull the Main villain out of the wreckage, you put your pistol to their head, they try to talk you out of it, then they are killed by Girl Companion.
-credits roll, but you can make them roll faster by holding down a button
-it still takes 10 minutes to go through all the credits
#gamedesign I guess