On a good sale, I convince maybe 70-100 people of buying my game. Not yet at 4000 sales after 7 years, but it's getting there and I'm okay with that.
"But I thought your game was popular!" no my friend, you probably thought my art is good and that meant I was paying someone for it
"But I thought your game was popular!" no my friend, you probably thought my art is good and that meant I was paying someone for it
Comments
"But the production values—" so what?
Game success is 20% having a good game and 80% releasing it at a good time (aka "luck")