To an extent...it's even worse, or, at least, it was when I was grinding for the Pro Tour.
Competitive Magic is ripe with cheating, cliques, and angle-shooting. Not only do you need to pay a lot to win, you need to ingratiate the right people and be from the right area.
Pay to play with a degree of pay to win. It's possible to win on a budget, but there is definitely stuff locked in the gacha machine.
They've made pieces more accessible than they were at other points in the game's life. Compare: the era where scarcity of a card solely fueled the secondary markets.
Obviously a $50 burn deck can beat an $800 control deck, but also there’s no way you’re winning a standard tournament without meeting some minimum viable threshold of shelling out for mono red mice…but once you reach that threshold of having a competitive deck, it’s mostly about skill…
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Competitive Magic is ripe with cheating, cliques, and angle-shooting. Not only do you need to pay a lot to win, you need to ingratiate the right people and be from the right area.
They've made pieces more accessible than they were at other points in the game's life. Compare: the era where scarcity of a card solely fueled the secondary markets.