- sometimes designers don’t want to allow.
Ultimately, designing great stealth is really about 5-7ish interlocking systems, each of which is very deep and expensive to raise to players’ preferred level of quality! It’s a very hard problem that some teams just sidestep.
Ultimately, designing great stealth is really about 5-7ish interlocking systems, each of which is very deep and expensive to raise to players’ preferred level of quality! It’s a very hard problem that some teams just sidestep.
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