Something from tomorrow's talk.
I build a *lot* of stuff using simple smoothed cubes as a starting point.
I build a *lot* of stuff using simple smoothed cubes as a starting point.
Comments
It feels so soft, yet firm if that makes sense 🍮
I am sorry
will it be online anywhere after the fact if it's a live talk?
> start with a cube
> make it smooth
> (unspecified steps)
> behold, a dude
The unspecified steps are to build a dude, composed out of variations on a smoothed cube.
🔸 It gives a nice consistency of style across assets
🔸 They're light in terms of poly weight
🔸 It gives a certain low poly crunch