We have a *lot* of dialogue in our games so fully voicing our characters wasn't an option, it would have totally blown the budget.
We instead distilled an 'emote' system so voice actors could give a human touch to our characters.
Working within creative limitations π
We instead distilled an 'emote' system so voice actors could give a human touch to our characters.
Working within creative limitations π
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We went the completely opposite direction, on our last project, and recorded all of the 6 hours of VO with 15 different voice actors.
And it did indeed blow the budget. :D No regrets, though - love how it turned out.
https://www.videogameschronicle.com/news/angry-voice-actors-accuse-indie-studio-of-trying-to-replace-their-work-with-ai-voices/
https://www.imdb.com/name/nm8380448/
It added a great depth to understand what each character was feeling.
Quite similarly to what we see in a silent film.
I love VA, but the silence and music transpired more to me. π