I was rewatching Wreck-It Ralph the other day and all of the NiceLanders - the folks whose apartment building Ralph is always wrecking - all move like that, extremely punctuated to be evocative of low-frame animation. Just calling it out as a possible future reference! 😄
Ha, I was thinking the opposite, have smooth animations but only have the animator update the bone positions on a timer based on your desired frame speed. 🤔
You could do it that way, and you'd certainly have more flexibility that way.
I'd probably do it the other way to have more control over the exact poses shown and reduce the work of creating the smooth spline animation in the first place.
i've been thinking of doing this and also restricting rotation angles to certain aliased values for my ultima-like in order to be able to use 3d models but have them feel more like sprites
(Sobbing on the ground) Yeah it looks cool until you realize how many basic engine systems need to be tweaked or circumnavigated to get them to play nice with it. Physics, character movement, anim blending…
No worries. There first three steps are in Maya (or whatever animation software you'd use). The last step just adds dynamic elements, using things like Unity cloth or dynamic joints, the underlying body animation is identical to the Spline example. 👍
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I'd probably do it the other way to have more control over the exact poses shown and reduce the work of creating the smooth spline animation in the first place.