I'm trying to implement physically based water here, but I'm struggling to find good resources of depth-based color absorption and scattering. If anybody has any resource on it I'd highly appreciate a link or two 😊
I'm polishing up the map iteration and it's starting to look like something! @gmodarelli.bsky.social's been adding water, I've split the map into hills and plains, added a simple transition between them.

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