Thanks, Steve. From 2020 onwards, Steam HW Survey counts VR ownership as 'VR used on the system within past 30 days'. So the 1.5% figure is more of a reflection of active VR usage, rather than cumulative ownership of headsets. Not a perfect measure by all means, but still is indicative of a trend.
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It’s a negative feedback loop for me.
Resident Evil VR modes stuck on PS or Quest, Batman Shadow on Quest, etc.
Less titles coming out on SteamVR so less reason to keep it connected.
Damaging to VR overall in my eyes.