For this #screenshotsaturday I did some #WIP previs for a warp-in animation as ships spawn into the combat level. Next steps are to add more variance, some dirtiness, longer travel distance in the stretch portion and to refine the blue flash. Overall a pretty cool first pass! #indiegame #solodev
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But I think it would be good to consider if this fits into a realistic orbital combat sim and what the unintended consequences could be
Even sublight stuff can make a planet completely uninhabitable so imagine the damage that a multi ton cube of osmium could do at speeds past c
Interstellar transit happens through cultivated wormholes that the ships slip into and out of