It's kind of astounding how complex traditional roguelikes can be from a gameplay perspective. It's shame the AAA gaming industry is so fidelity-focussed. I'd love to see what traditional roguelikes could look like with a AAA budget.
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unfortunately execs never take the right lessons from indie success stories, AAA funding on unique genres and styles would give us some truly amazing games
Yeah, there's a lot of indie titles I think could be amazing if something like them were realised with a AAA budget, but on the flipside there are so many indie games coming out all the time so it's a pretty different business model.
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